mindblowing.jpg

KPN

Role: Senior UX Consultant
Year: 2019
Brief:
Develop over 20 proof-of-concepts to motivate stakeholders and inspire the company towards the technology of the future.

The objective was simple: “Wilsun, let’s design something that blows the mind of our stakeholders” said my product owner. The project's scope entailed developing over 20 user flows that would amaze and inspire potential investors, executives, key stakeholders, and designers with contemporary technology and innovation. Through design thinking and brainstorming sessions, I introduced co-creation to the stakeholders, allowing us to create validated prototypes and proof of concepts that would guide UX designers in designing for their touchpoints.

So how did we kick this off?

Being the biggest telecom company in the Netherlands, KPN has ample resources for innovation. However, a drawback is the time-consuming process of aligning everyone's vision. In essence, progress in a large corporation tends to be sluggish. To commence the KPN Mindblowing project, we convened a group of stakeholders for a 5-day design thinking workshop. During this event, we encouraged the experts to push beyond boundaries and envision how their channels could appear with futuristic technology. The outcome was a clear vision for the UX design chapter, providing a mission to pursue.

First we need to understand and then we define the problem

Adhering to the Design Thinking methodology, our focus was on comprehending the limitations and drawbacks of KPN's current situation. In my role as workshop facilitator, I ensured that the group was at ease and felt comfortable thinking outside the box, emphasizing that no idea was foolish.

From dreaming big to actual user stories.

The workshop made it easier for stakeholders to dream big and challenge KPN to be the leader of the future of the telecom industry. Some of these started as wild questions but quickly became user stories and turned into prototypes for testing:

  • Can we use facial recognition technology to validate users by taking a selfie?

  • How can we incorporate VR / AR / MR in the experience of shopping?

  • How can we enhance the shopping experience by using an interactive wall in our retail stores?

  • Would it be possible in the future to have an AI assistance to help you with installing WiFi at home?

Selfie validation

Facial recognition log in screen

Book technician via app

Micro animations and 3D preview of products

In-app data usage tracker

Cross channel payment (TV to Mobile)

Seal the deal by testing with real users

In order to validate our designs, the final stage of the design thinking process involves conducting both quantitative and qualitative user testing. To facilitate this process, we utilized the KPN UX Lab, which provided a comfortable living room-like setting equipped with advanced technology, including eye-tracking devices. Our team invited over 200 candidates to participate in the testing, where they were presented with various scenarios we had developed. Through careful observation and analysis of the results, we were able to extract valuable feedback and insights, which we integrated into our development team's backlog.

Results & Learnings

In my role as an external UX consultant, I faced the challenge of inspiring a diverse group of individuals. To effectively summarise the project, I created a video showcasing the integration of some of the project's mind-blowing features into our daily lives. Here are a few key takeaways and outcomes from the project:

Below are some of the learnings and results of this project:

  • I learned that as a designer, it is crucial to listen closely to stakeholders, as they possess valuable insights on how to best serve the users.

  • The testing phase should never be overlooked. Though it may require additional time and resources, investing in user testing is crucial. Failure to do so could result in significant losses down the line

  • During the ideation phase, it is important to focus on generating proof of concepts. It is recommended to come up with numerous ideas, as only 10% of POCs ultimately succeed. From there, the best ideas can be taken forward into the prototype phase.

  • After a successful demonstration of most of the features, stakeholders were quick to embrace the development process.

  • Features that seemed impossible then (in 2019) are now live and functional.

Easier than playing Sims 2

Another project I initiated at KPN was “KPN People and Things”. I started this project because KPN was lacking a set of illustrations for their brand. We had many designers in the team and everyone had its own style of visualising and which led to inconsistencies in brand recognition.. “KPN People and Things” is an illustration system that is made in Sketch Cloud so my colleagues could make consistent illustrations and build characters as easy as playing Sims 2.

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